Educational Technology is a field backed by rigorous standards with a very long history rooted in technological, historical developments, learning theory, and psychology. Our purpose is to describe the skill set and job opportunities.
This project meets the following standards...
Standard 1: Content Knowledge
1.2, 1.5
Standard 2: Content Pedagogy
2.5
Standard 3: Learning Environments
3.1, 3.5
Standard 4: Professional Knowledge and Skills
4.1, 4.5
Standard 5: Research
5.1
An instructional designer can use IU3 templates to create lessons on how to use Google Sheets wich includes a website that can be copied.
This project meets the following standards...
Standard 1: Content Knowledge
1.1, 1.2
Standard 2: Content Pedagogy
2.1, 2.2, 2.4, 2.5
Standard 3: Learning Environments
3.1, 3.2, 3.5, 3.6
The learner will understand how to use conditional formatting in spreadsheets.
Teachers will apply conditional formatting to a Google Sheet based on grades of students and completed with all errors corrected.
This project meets the following standards...
Standard 1: Content Knowledge
1.1, 1.2
Standard 2: Content Pedagogy
2.1, 2.2, 2.4, 2.5
Standard 3: Learning Environments
3.1, 3.2, 3.6
Standard 4: Professional Knowledge and Skills
4.4, 4.5
Standard 5: Research
5.1, 5.2, 5.3
Using Canvas, this e-learning course provides the opportunity for teachers to create a meaningful classroom website. That elegant website will include classroom content and student work with a personalized URL. Thus, it allows teachers to prepare for when they or students are out, similar to the COVID pandemic shutdown.
This project meets the following standards...
Standard 1: Content Knowledge
1.1, 1.2, 1.3, 1.4, 1.5
Standard 2: Content Pedagogy
2.1, 2.2, 2.3, 2.4, 2.5
Standard 3: Learning Environments
3.1, 3.2, 3.3, 3.4, 3.5, 3.6
Standard 4: Professional Knowledge and Skills
4.1, 4.3, 4.4, 4.5
Using Google Classroom, the Goal of this training is to manage an esports tournament bracket using Challonge for Super Smash Bros Ultimate.
This is important because the more people know how to run a tournament bracket, the more effective it will be for anyone to take over in case the esports coordinator is absent.
This project meets the following standards...
Standard 1: Content Knowledge
1.1, 1.2, 1.3, 1.4, 1.5
Standard 2: Content Pedagogy
2.1, 2.2, 2.3, 2.4, 2.5
Standard 3: Learning Environments
3.1, 3.2, 3.3, 3.4, 3.5
Standard 4: Professional Knowledge and Skills
4.1, 4.2, 4.3, 4.4, 4.5
Standard 5: Research
5.3, 5.4